Design For A Brain

Author: W. Ashby
Editor: Springer Science & Business Media
ISBN: 9401513201
File Size: 12,20 MB
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THE book is not a treatise on aIl cerebral mechanisms but a pro poscd solution of a specific problem: the origin of the nervous system's unique ability to produce adaptive behaviour. The work has as basis the fact that the nervous system behaves adap tively and the hypothesis that it is essentiaIly mechanistic; it proceeds on the assumption that these two data are not irrecon cilable. It attempts to deduce from the observed facts what sort of a mechanism it must be that behaves so differently from any machinc made so far. Other proposed solutions have usuaIly left open the question whether so me different theory might not fit the facts equaIly weIl: I have attempted to deduce what is necessary, what properties the nervous system must have if it is to behave at once mechanisticaIly and adaptively. For the deduction to be rigorous, an adequately developed logic of mechanism is essential. Until recently, discussions of mechan ism were carried on almost entirely in terms of so me particular embodiment-the mechanical, the electronic, the neuronie, and so on. Those days are past. There now exists a weIl-developed logic of pure mechanism, rigorous as geometry, and likely to play the same fundamental part, in our understanding of the complex systems of biology, that geometry does in astronomy. Only by the dcvelopment of this basic logic has thc work in this book been made possible.

Design For A Brain

Author: William Ross Ashby
Editor: Рипол Классик
ISBN:
File Size: 16,85 MB
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"This book is not a treatise on all cerebral mechanisms but a proposed solution of a specific problem: the origin of the nervous system's unique ability to produce adaptive behaviour. The work has as basis the fact that the nervous system behaves adaptively and the hypothesis that it is essentially mechanistic; it proceeds on the assumption that these two data are not irreconcilable. It attempts to deduce from the observed facts what sort of a mechanism it must be that behaves so differently from any machine made so far. Other proposed solutions have usually left open the question whether some different theory might not fit the facts equally well: I have attempted to deduce what is necessary, what properties the nervous system must have if it is to behave at once mechanistically and adaptively. The concepts of organisation, behaviour, change of behaviour, part, whole, dynamic system, co-ordination, etc.--notoriously elusive but essential--were successfully given rigorous definition and welded into a coherent whole. But the rigour and coherence depended on the mathematical form, which is not read with ease by everybody. As the basic thesis, however, rests on essentially commonsense reasoning, I have been able to divide the account into two parts. The main account (Chapters 1-18) is non-mathematical and is complete in itself. The Appendix (Chapters 19-22) contains the mathematical matter"--Preface. (PsycINFO Database Record (c) 2007 APA, all rights reserved).

Design For A Brain

Author: William Ross Ashby
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ISBN:
File Size: 10,11 MB
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Design For A Brain The Origin Of Adaptive Behaviour 2nd Ed Rev

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Design For A Brain The Origin Of Adaptive Behavior Scholar S Choice Edition

Author: William Ross Ashby
Editor:
ISBN: 9781296026226
File Size: 37,89 MB
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This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Designing Eeg Experiments For Studying The Brain

Author: Aamir Saeed Malik
Editor: Academic Press
ISBN: 0128111410
File Size: 54,63 MB
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Designing EEG Experiments for Studying the Brain: Design Code and Example Datasets details the design of various brain experiments using electroencephalogram (EEG). Providing guidelines for designing an EEG experiment, it is primarily for researchers who want to venture into this field by designing their own experiments as well as those who are excited about neuroscience and want to explore various applications related to the brain. The first chapter describes how to design an EEG experiment and details the various parameters that should be considered for success, while remaining chapters provide experiment design for a number of neurological applications, both clinical and behavioral. As each chapter is accompanied with experiment design codes and example datasets, those interested can quickly design their own experiments or use the current design for their own purposes. Helpful appendices provide various forms for one’s experiment including recruitment forms, feedback forms, ethics forms, and recommendations for related hardware equipment and software for data acquisition, processing, and analysis. Written to assist neuroscientists in experiment designs using EEG Presents a step-by-step approach to designing both clinical and behavioral EEG experiments Includes experiment design codes and example datasets Provides inclusion and exclusion criteria to help correctly identify experiment subjects and the minimum number of samples Includes appendices that provide recruitment forms, ethics forms, and various subjective tests associated with each of the chapters

Design For How People Think

Author: John Whalen Ph.D.
Editor: O'Reilly Media
ISBN: 1491985429
File Size: 54,17 MB
Format: PDF, Kindle
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User experience doesn’t happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience. Corporate leaders, marketers, product owners, and designers will learn how cognitive processes from different brain regions form what we perceive as a singular experience. Author John Whalen shows you how anyone on your team can conduct "contextual interviews" to unlock insights. You’ll then learn how to apply that knowledge to design brilliant experiences for your customers. Learn about the "six minds" of user experience and how each contributes to the perception of a singular experience Find out how your team—without any specialized training in psychology—can uncover critical insights about your customers’ conscious and unconscious processes Learn how to immediately apply what you’ve learned to improve your products and services Explore practical examples of how the Fortune 100 used this system to build highly successful experiences

Head First Design Patterns

Author: Eric Freeman
Editor: "O'Reilly Media, Inc."
ISBN: 0596800746
File Size: 18,38 MB
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Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.

Engage The Brain

Author: Allison Posey
Editor: ASCD
ISBN: 141662631X
File Size: 67,98 MB
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Research on the brain has shown that emotion plays a key role in learning, but how can educators apply that research in their day-to-day interactions with students? What are some teaching strategies that take advantage of what we know about the brain? Engage the Brain answers these questions with easy-to-understand explanations of the brain's emotion networks and how they affect learning, paired with specific suggestions for classroom strategies that can make a real difference in how and what students learn. Readers will discover how to design an environment for learning that Makes material relevant, relatable, and engaging. Accommodates tremendous variability in students' brains by giving them multiple options for how to approach their learning. Incorporates Universal Design for Learning (UDL) principles and guidelines. Uses process-oriented feedback and other techniques to spark students' intrinsic motivation. Author Allison Posey explains how schools can use the same "emotional brain" concepts to create work environments that reduce professional stress and the all-too-common condition of teacher burnout. Real-world classroom examples, along with reflection and discussion questions, add to the usefulness of Engage the Brain as a practical, informative guide for understanding how to capture the brain's incredible power and achieve better results at all grade levels, in all content areas.

Head First Object Oriented Analysis And Design

Author: Brett McLaughlin
Editor: "O'Reilly Media, Inc."
ISBN: 0596008678
File Size: 68,90 MB
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Provides information on analyzing, designing, and writing object-oriented software.

Brain Centric Design

Author: Rich Carr
Editor:
ISBN: 9781944602222
File Size: 69,76 MB
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Teach The Way People Love To Learn! Scientists have found that people are chemically and structurally hardwired to enjoy learning. The secret to unleashing a learner's potential resides in the very organ we want to teach: the brain. With Brain-centric Design (BcD), you'll learn how to: Help others acquire skills and retain knowledge faster, reduce attrition, save valuable time and energy and understand the science behind teaching and learning. BcD halted turnover in industries with the highest attrition rate of any other job. It saved Fortune 100s millions, and helped those same organizations foster better employees in less than half the time. Brain-centric Design is the product of decades of scientific research on how we acquire knowledge refined and successfully implemented by the authors, Dr. Kieran O'Mahony and Rich Carr. Brain-centric Design offers an intuitive, easy to use process for presenting information for deep understanding.

The Gamer S Brain

Author: Celia Hodent
Editor: CRC Press
ISBN: 1351650769
File Size: 60,43 MB
Format: PDF
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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Mind And Brain

Author: Thomas Laycock
Editor:
ISBN:
File Size: 34,92 MB
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The Secular Chronicle

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File Size: 58,28 MB
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New Catholic World

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File Size: 10,94 MB
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Catholic World

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Head First Web Design

Author: Ethan Watrall
Editor: "O'Reilly Media, Inc."
ISBN: 0596520301
File Size: 70,54 MB
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Whether you are building a personal blog or a corporate website, there is a lot more to web design than div's and CSS selectors, but what do you really need to know? With this book, you'll learn the secrets of designing effective, user-friendly sites, fro

Code As Creative Medium

Author: Golan Levin
Editor: MIT Press
ISBN: 0262362031
File Size: 56,49 MB
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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Brain Evolution By Design

Author: Shuichi Shigeno
Editor: Springer
ISBN: 4431564691
File Size: 73,94 MB
Format: PDF
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This book presents a new, detailed examination that explains how elegant brains have been shaped in evolution. It consists of 19 chapters written by academic professionals in neuroscience, opening with the origin of single-celled creatures and then introducing primordial types in invertebrates with the great abundance of the brains of vertebrates. Important topics are provided in a timely manner, because novel techniques emerged rapidly—as seen, for examples, in the next-generation sequencers and omics approaches. With the explosion of big data, neural-related genes and molecules is now on the radar. In fact, Europe’s big science and technology projects, a €1 billion plan called the Human Brain Project and the Blue Brain Project to understand mammalian brain networks, have been launched in recent years. Furthermore, with the rise of recently advanced artificial intelligence, there is great enthusiasm for understanding the evolution of neural networks. The views from brain evolution in nature provide an essential opportunity to generate ideas for novel neuron- and brain-inspired computation. The ambition behind this book is that it will stimulate young scientists who seek a deeper understanding in order to find the basic principles shaping brains that provided higher cognitive functions in the course of evolution.