Sociomaterial Design

Author: Pernille Bjørn
Editor: Springer
ISBN: 3319126075
File Size: 45,92 MB
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Investigates theoretically and empirically what it means to design technological artefacts while embracing the large number of practices which practitioners engage with when handling technologies. The authors discusses the fields of design and sociomateriality through their shared interests towards the basic nature of work, collaboration, organization, technology, and human agency, striving to make the debates and concepts originating in each field accessible to each other, and thus moving sociomateriality closer to the practical concerns of design and providing a useful analytical toolbox to information system designers and field researchers alike. Sociomaterial-Design: Bounding Technologies in Practice takes on the challenge of redefining design practices through insights from the emerging debate on sociomateriality. It does so by bringing forward a comparative examination of two longitudinal ethnographic studies of the practices within two emergency departments – one in Canada and one in the United States of America. A particular focus is placed upon the use of current collaborative artefacts within the emergency departments and the transformation into digital artefacts through design.

Language And Communication At Work

Author: François Cooren
Editor: OUP Oxford
ISBN: 0191007587
File Size: 42,43 MB
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With the growing influence of discursive and narrative perspectives on organizing, organizational scholars are focusing increasing attention on the constitutive role that language and communication play in organizational processes. This view conceptualizes language and communication as bringing organization into being in every instant and is therefore inherently sympathetic to a process perspective. However, our understanding of the role of language in unfolding organizational processes and as a part of organizational action is still limited. This volume brings together empirical and/or conceptual contributions from leading scholars in organization and communication to develop understanding of language and communication as constitutive of work, and also analyze how language and communication actually work to achieve influence in the context of organizations. It aims to elucidate the role language, communication, and narrativity play as part of strategic and institutional work in and around organizational phenomena. In keeping with the preceding volumes in the Perspectives on Process Organization Studies series, this collection demonstrates why we need to start thinking processually and offers a range of theoretical and methodological approaches to studying these 'works in process' that we call organizations, companies, businesses, institutions, communities, associations, or NGOs

Ethnologia Scandinavica

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Vol. for 1971 contains papers presented at the 1st International Symposium for Ethnological Food Research in Lund, 1970.

Designing Technology Work Organizations And Vice Versa

Author: Enrico Attila Bruni
Editor: Vernon Press
ISBN: 1622730283
File Size: 41,43 MB
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The concept of design has been defined in a multitude of ways and used in a variety of academic fields, ranging from the classics of organizational and system design to studies on corporate culture, aesthetics and consumption. However, in mainstream organization and management studies, the concept of design has been ‘black-boxed’ and easily implied as an updated (and more fashionable) version of the traditional idea of structuring organizational processes. At the same time, working and organizing seem to be embedded nowadays in increasingly complex and situated technologies and practices. If the spreading of information and communication technologies (ICTs) has changed workplaces (and even the very meaning of 'workplace' as an area marked by the physical presence of different human actors), working and organizing mobilizes the joint action of humans, technologies and knowledges. The aim of the book is thus to discuss the relations among technologies, work and organisations from multiple theoretical perspectives and to engage with questions about design as well as the sociomaterial foundations of working and organising. The book focuses on the close study of practices and processes that inextricably link work and organisation to the use of artefacts and technological systems (and vice versa), exploring by means of different cases of organizational and design research articulations and disarticulations of daily work and design; the doing of objects and technologies in everyday organizational life; the reconstruction of organizational processes through technological and design practices; the relation between learning, innovations and technologies in organizational settings. The book is addressed to graduate students, PhDs, scholars and researchers interested in the fields of Organization Studies, Science and Technology Studies, Sociology and Design, as well as to professionals and practitioners interested in new methodological approaches towards the relations between technology, work and organization.

Design Things

Author: ATELIER (Project)
Editor: MIT Press
ISBN: 0262016273
File Size: 13,70 MB
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A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts--"design things." The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as "emerging landscapes"; the relation between design and use; and the design of controversial things.

Examining Neuroscience As A Socio Material Production Of Emotions

Author: Mark D. Fleming
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ISBN:
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Design Issues

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Designing Development

Author: Aditya Johri
Editor: Morgan & Claypool Publishers
ISBN: 1627050035
File Size: 29,34 MB
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The creation of physical and material infrastructure is the cornerstone of human development; not surprisingly, engineers and designers are often motivated and inspired in their practice to improve the world around them, to make things better for others, and to apply their knowledge for the good of mankind. These aspirations often get translated into engineering and design curricula where students and faculty work on development related projects usually under the category of community or service learning. This book presents an overview of such an education and outreach program designed to empower stakeholders to improve their lives. The project described here was an international multi-institutional undertaking that included academic institutions, non-governmental organizations, and private firms. Within the academic setting, an interdisciplinary set of actors that included engineering and industrial design students and faculty worked on the project. We concretize our work by presenting a design case study that illustrates how different approaches can help guide the works of engineers and designers as they create global infrastructures and localized artifacts. We emphasize the importance of developing long term relationships with organizations on the ground in order to ensure appropriate design as well as successful transfer and long term use of designed artifacts. We discuss the life trajectories of the authors to provide a grounded perspective on what motivated us to undertake this work and shaped our approach with the intention to demonstrate that there are multiple paths toward this goal.

Car Crashes Without Cars

Author: Paul M. Leonardi
Editor: MIT Press
ISBN: 0262017849
File Size: 61,81 MB
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A novel theory of organizational and technological change, illustrated by an account of the development and implementation of a computer-based simulation technology. Every workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organizational changes. In this book, Paul Leonardi offers a new conceptual framework for understanding why technologies and organizations change as they do and why people think those changes had to occur as they did. He argues that technologies and the organizations in which they are developed and used are not separate entities; rather, they are made up of the same building blocks: social agency and material agency. Over time, social agency and material agency become imbricated--gradually interlocked--in ways that produce some changes we call "technological" and others we call "organizational." Drawing on a detailed field study of engineers at a U.S. auto company, Leonardi shows that as the engineers developed and used a a new computer-based simulation technology for automotive design, they chose to change how their work was organized, which then brought new changes to the technology.Each imbrication of the social and the material obscured the actors' previous choices, making the resulting technological and organizational structures appear as if they were inevitable. Leonardi suggests that treating organizing as a process of sociomaterial imbrication allows us to recognize and act on the flexibility of information technologies and to create more effective work organizations.

Why Is It Difficult To Design Innovative It

Author: Siri Wassrin
Editor: Linköping University Electronic Press
ISBN: 9176853160
File Size: 58,79 MB
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It may seem strange to claim that it is difficult to design innovative information technology (IT) in a time when the technological progress leaps forward like never before. However, despite the numerous opportunities that this rapid progress provides, we often design IT that is similar to existing artifacts, making IT design incremental rather than radical. At the same time, IT innovations are pointed out as crucial to meet the societal challenges we are facing, not least in the public sector, including a growing and older population, increasing demands from citizens and reduced tax revenues. This calls for us to better understand why it is difficult to design innovative IT. Previous research on this topic have mainly focused on human and social aspects, not paying close attention to IT. In this thesis, it is suggested that the sociomaterial theory agential realism can help shed light on the role of IT in innovative IT design, acknowledging the sociomateriality of IT. Thus, the overarching aim of this thesis is to apply agential realism on an empirical case in order to explore and explain why it is difficult to design innovative IT. To fulfill the aim, a qualitative case study was conducted in publicly funded healthcare. The empirical case is an example of an attempt to design innovative IT in a healthcare context. The empirical material was generated through participant observations, including video recordings, and semi-structured interviews. The material was analyzed in several rounds, with and without a theoretical lens. In the agential realist analysis, IT has been viewed as entangled with the world. The analysis focused on what boundaries IT produced and how these boundaries were consequential for what was possible and impossible to design. The thesis illustrates how IT is produced and productive in terms of both matter and meaning, and thus, is agential – IT makes differences in the world. What is possible to design is not only constrained by social structures but by the materiality of IT, what boundaries IT helps produce and the material-discursive practices that enact IT. Innovative IT design means to design material configurations that produce boundaries that are different from what have been enacted before and, thus, deviate from existing material-discursive practices. However, it is difficult to deviate from these since material-discursive practices are agential and define what boundaries are meaningful and legitimate. Hence, it is difficult to design innovative IT since innovative IT design has to both enact boundaries that deviate from agential material-discursive practices and also gain legitimacy. Through this explanation, the thesis makes an explanatory knowledge contribution which differs from and adds to earlier explanations. It also makes a contribution to conceptualizing the IT artifact by emphasizing IT as sociomaterial and providing examples of how IT can be understood as produced, productive, agential and entangled. Finally, the thesis also makes an empirical and methodological contribution in the sense that it demonstrates how an agential realist case study can be conducted in the field of Information Systems. Det kan verka märkligt att påstå att det är svårt att designa innovativ informationsteknik (IT) i en tid då den tekniska utvecklingen går snabbare än någonsin förr. Men trots de många möjligheter som den snabba utvecklingen erbjuder så designar vi ofta IT som liknar existerande artefakter, vilket resulterar i inkrementell snarare än radikal IT-design. Samtidigt pekas IT-innovation ut som kritisk för att möta de samhälleliga utmaningar som vi står inför, inte minst i den offentliga sektorn där en växande och åldrande befolkning, ökade krav från medborgare och minskade skatteintäkter ställer stora krav på offentliga organisationer. Av denna anledning behöver vi förbättra vår förståelse för varför det är svårt att designa innovativ IT. Tidigare forskning inom detta ämne har främst fokuserat på mänskliga och sociala aspekter men inte uppmärksammat IT. I denna avhandling föreslås att den sociomateriella teorin agentiell realism kan bidra till att belysa ITs roll i innovativ IT-design genom att se IT som sociomateriell. Därmed är avhandlingens övergripande syfte att applicera agentiell realism på ett empiriskt fall för att utforska och förklara varför det är svårt att designa innovativ IT. För att uppfylla syftet har en kvalitativ fallstudie genomförts i offentlig sjukvård. Det empiriska fallet är ett exempel på ett försök att designa innovativ IT i en sjukvårdskontext. Det empiriska materialet genererades genom deltagande observationer, inklusive videofilmning, och semistrukturerade intervjuer. Materialet analyserades i flera omgångar, både med och utan teoretisk lins. I analysen där agentiell realism applicerades sågs IT som entangled (’intrasslad’) med världen. Denna analys fokuserade på vilka gränser som IT producerade och hur dessa gränser hade konsekvenser för vad som var möjligt respektive omöjligt att designa. Denna avhandling illustrerar hur IT är producerad och producerande både vad gäller materia och betydelser, och därmed är agentiell – IT gör skillnad i världen. Vad som är möjligt att designa är inte enbart begränsat av sociala strukturer utan också av ITs materialitet, vilka gränser som IT bidrar till att producera och de materiell-diskursiva praktiker som framställer IT. Innovativ ITdesign innebär att designa materiella konfigurationer som skapar gränser vilka skiljer sig från vad som blivit till innan och därmed avviker från rådande materiell-diskursiva praktiker. Det är dock svårt att avvika från dessa eftersom materiell-diskursiva praktiker är agentiella och definierar vilka gränser som är meningsfulla och legitima. Det är därmed svårt att designa innovativ IT då innovativ IT-design behöver både producera gränser som avviker från agentiella materiell-diskursiva praktiker och också uppnå legitimitet. Med denna förklaring ger avhandlingen ett kunskapsbidrag och bidrar till ny förståelse för varför det är svårt att designa innovativ IT. Avhandlingen bidrar också till att konceptualisera IT-artefakten genom att betona ITs sociomaterialitet och att ge exempel på hur IT kan förstås som producerad, producerande, agentiell och entangled. Slutligen ger avhandlingen också ett empiriskt och metodologiskt bidrag genom att demonstrera hur en agentiell realistisk fallstudie kan utföras inom informatikfältet.

Posthumanism And The Digital University

Author: Lesley Gourlay
Editor: Bloomsbury Publishing
ISBN: 1350038180
File Size: 64,68 MB
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It is a commonplace in educational policy and theory to claim that digital technology has 'transformed' the university, the nature of learning and even the essence of what it means to be a scholar or a student. However, these claims have not always been based on strong research evidence. What are students and scholars actually doing in the day-to-day life of the digital university? This book examines in detail how the world of the digital interacts with texts, artefacts, devices and humans, in the contemporary university setting. Weaving together perspectives from a range of thinkers and disciplinary sources, Lesley Gourlay draws on ideas from posthuman and new materialist theory in particular, to open up our understanding about how digital knowledge practices operate. She proposes that digital engagement in the university should not be regarded as 'virtual' or disembodied, but instead may be understood as a complex set of entanglements of the body, texts and material artefacts, making a case that agency and the ways in which knowledge emerges should be regarded as 'more than human'.

Environment Planning

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Crafting Anatomies

Author: Katherine Townsend
Editor: Bloomsbury Publishing
ISBN: 1350075485
File Size: 58,79 MB
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The human body lies at the centre of our relationship to fashion and textiles. Crafting Anatomies explores how the body has become a catalyst for archival research, creative dialogues and hybrid fabrications in fashion design. Focusing on how our response to the corporeal has shifted over time, the book looks at how it is currently influencing design and socio-material practices. With contributions from a multidisciplinary range of scholars and researchers, Crafting Anatomies examines how new technologies have become integrated with traditional fashion and textiles techniques, bringing together art, science and biomedical approaches. Traversing the cutting-edge of design research, the chapters take us from the forgotten lives of historical garments to the potential of biofabrication to cross the boundaries between skin and textile. Illustrated with 120 images visualising original research, the book reveals how the human body continues to inspire future design, from historical wearables to prosthetic limbs and 3D-printed footwear. In doing so, it provides an inspiring account of how fashion and textile culture now impacts socio-creativity and the formation of contemporary identity.

Linguistics And Language Behavior Abstracts

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The American Journal Of Psychology

Author: Karl M. Dallenbach
Editor:
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File Size: 26,32 MB
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Empowering Organizations

Author: Teresina Torre
Editor: Springer
ISBN: 3319237845
File Size: 43,14 MB
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This book presents a collection of original research papers focusing on the enabling aspects of Information and Communication Technologies. In particular, it focuses on the two topics of digital platforms and digital artefacts, and discusses their role in enabling organizations to achieve specific goals, to exploit innovative value propositions, or to leverage innovative coordination mechanisms. Adopting a multidisciplinary perspective on a variety of information systems topics, the book offers interesting insights for IS managers, business managers, and policymakers alike. It is based on a selection of the best research papers - original double-blind peer-reviewed contributions - presented at the annual conference of the Italian chapter of the AIS, held in Genoa (Italy) in November 2014.

Making A Place Out Of Space The Social Imaginaries And Realities Of A Business School As A Designed Space

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We chart the sociomaterial imaginaries and realities of a new Frank Gehry–designed University of Technology Sydney Business School as both a space and a place. We review the broad sociological literature on space, considering its philosophical and conceptual parameters. Lefebvre’s work is central to such discussion, a centrality that we do not so much question as extend by turning attention from a macro-historical conception of space to consider the specificity of place and placemaking, contributing our ‘place in space’ heuristic model. We apply the model empirically through analysis of the design and occupancy of the business school, highlighting elements that concurrently produce the phenomenology of space and place. Our findings suggest that while organizational space ensconces power and the production of relationships, the translation of these into an identity ordering place is not a linear process. ‘Spatial narratives’, characterizing the imagined functions of the building, have been inconsistently materialized, and different actors have re-inscribed alternative functions and meanings in this new place. Theoretically, the article moves debate beyond the frame bequeathed by Lefebvre while building on it, proposing an analysis that affords equal emphasis to material elements (architectural features, furniture, policies) as to discursive elements (symbols, interpretations, narratives).

Consumption And The Transformation Of Everyday Life

Author: Harold Wilhite
Editor: Consumption and Public Life
ISBN:
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In this book, Harold Wilhite makes an important new contribution to the interpretation of changing consumption in India, using an ethnographic approach to interrogate the rapid growth in the consumption of household durables, beauty and cleanliness products, and exploring how the engagement of local practices with the globalizing economy result in change.

The New Production Of Users

Author: Sampsa Hyysalo
Editor: Routledge
ISBN: 1317299949
File Size: 34,43 MB
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Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users’ interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? The New Production of Users offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research.

Ardeth 02 I Spring 2018

Author: AA.VV.
Editor: Rosenberg & Sellier
ISBN: 887885610X
File Size: 48,58 MB
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In the last fifteen years we witnessed a new ethnographic wave of studies that focused on practising architecture. This body of research aimed at grasping the socio-material dimension of architectural practice. They all relied on the assumption that architecture is collective but it is shared with a variety of nonhumans. These “new ethnographies” generated “thick descriptions” of the knowledge practices of different participants in design. This issue of “Ardeth” collects contributions that will address the ecology of contemporary architectural practice, scrutinizing it as involving actors with variable ontology, scale and politics; exploring empirically different formats of design and reflecting on the importance of ethnography for understanding contemporary architectural practices.