Warcraft Ii

Author: Prima
Editor:
ISBN: 9780761519447
File Size: 55,25 MB
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Blow-by-blow strategies for hammering both Orcs and Humans Devious tactics for commanding elite forces such as Dwarves, Elves, and Dragons Advice for building a strong and prosperous community Detailed information on all buildings and spells Vital intelligence on enemy objectives and troop strengths Complete mission maps Detailed multiplayer strategies In-depth Battle.net tactics Bonus! Includes Tides of Darkness and Beyond The Dark Portal editions

Writing Interactive Music For Video Games

Author: Michael Sweet
Editor: Addison-Wesley Professional
ISBN: 0133563510
File Size: 61,70 MB
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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

The Video Game Almanac

Author: Mark Walker
Editor: Mars Pub Incorporated
ISBN:
File Size: 71,90 MB
Format: PDF, Mobi
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"450+ reviews of computer and video games"--Cover.

The Multimedia And Cd Rom Directory

Author:
Editor:
ISBN:
File Size: 71,85 MB
Format: PDF, Docs
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Warcraft Ii

Author: Melissa Tyler
Editor: Prima Games
ISBN: 9780761511847
File Size: 56,38 MB
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Only a fool would go into the fetid swamps of the Orcish homeland unprepared. Light your way with Warcraft II: The Dark Saga—Official Game Secrets! Inside you?ll find: • Blow-by-blow strategies for hammering both Orcs and Humans • Vital intelligence on enemy objectives and troop strength • Tactical strategies for the best use of your arsenal • Machiavellian advice on developing a strong and prosperous community • Expert information on buildings and spells • In-depth multiplayer strategies Don?t get swallowed by the shadows. Live to tell the story with Warcraft II: The Dark Saga—Official Game Secrets. About the Author Anthony James is the author of Soul Blade Unauthorized Game Secrets, Star Fox 64: Unauthorized Game Secrets, Beyond the Beyond: Unauthorized Game Secrets, and other Prima electronic entertainment titles.

Internet Games Directory

Author: Marc Saltzman
Editor: Que Pub
ISBN: 9780789710550
File Size: 69,52 MB
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This book includes descriptions of Web sites where readers can find the hottest online real-time games, in addition to how-to and strategy guides, non-real-time, proprietary, e-mail and listserv games.

Nascar Racing 2

Author: Mark Walker
Editor: Prima Games
ISBN: 9780761509493
File Size: 78,64 MB
Format: PDF
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The thrill of unleashing the power of 700 horses and piloting one's own stock car is back in NASCAR 2. With the racing experience on a whole new, dynamic level, players will need this book, that promises to deliver all the crucial driving information they need to earn the checkered flag at the finish line.

Videogame Player Text

Author: Barry Atkins
Editor:
ISBN:
File Size: 54,46 MB
Format: PDF
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Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.

Cd Rom Classics

Author: Rick Barba
Editor: Prima Games
ISBN: 9780761511526
File Size: 48,55 MB
Format: PDF, Kindle
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Prima?s back to guide you through the most challenging and enduring PC games available—15 games in all. There?s no fluff here; the most bare-bones, yet complete, methods for defeating your favorite games are within the pages of CD-Rom Game Classics, Volume 2. One guide—fifteen games! Including: • Command & Conquer • Command & Conquer: Red Alert • • Crusader: No Regret • Diablo • Duke Nukem 3D • • Leisure Suit Larry: Love for Sail •MechWarrior II: Mercenaries • Myst • • Pandora Directive • Phantasmagoria II • Quake • • Sid Meier?s Civilization II • Timelapse • WarCraft II • Zork Nemesis • About the Authors Rick Barba is a game designer and author or co-author of numerous game books, including Myst: The Official Strategy Guide. Michael Knight is a technical editor and the author of Prima?s Steel Panthers II: The Official Strategy Guide. Rod Harten is a technical editor for Prima and co-author of Heroes of Might and Magic II: The Price of Loyalty—The Official Strategy Guide.

Microtimes

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ISBN:
File Size: 57,84 MB
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Macworld

Author:
Editor:
ISBN:
File Size: 32,13 MB
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Zdnet Software Library 10 000

Author: Preston Gralla
Editor: Ziff Davis Press
ISBN:
File Size: 24,20 MB
Format: PDF, ePub, Docs
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Featuring 2 CD-ROMs with a searchable custom interface, this custom guide reviews more than ten thousand of today's most popular shareware packages and includes sections on Programs and Utilities, Internet, Home, Games, Education, Macintosh, Windows 95, and Commercial Demos. Original. (All Users).

Pc Mag

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ISBN:
File Size: 60,96 MB
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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Pc Magazine

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ISBN:
File Size: 69,72 MB
Format: PDF, Kindle
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The Minds Behind Shooter Games

Author: Patrick Hickey, Jr.
Editor: McFarland
ISBN: 1476682739
File Size: 12,49 MB
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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Gamer S Web Directory

Author: Mark Salzman
Editor: Brady
ISBN: 9780789714633
File Size: 56,70 MB
Format: PDF, ePub, Mobi
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Includes thousands of links to gaming sites and secrets on playing the games. CD-ROM contains cheat codes and game hacks, trial versions of new games, and a complete HTML version of the book.

Computer Gaming World

Author:
Editor:
ISBN:
File Size: 54,42 MB
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Serious Games And Edutainment Applications

Author: Minhua Ma
Editor: Springer Science & Business Media
ISBN: 1447121600
File Size: 68,53 MB
Format: PDF, ePub, Mobi
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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Who S Who In Science And Engineering 2008 2009

Author: Marquis Who's Who, Inc.
Editor: Marquis Whos Who
ISBN: 9780837957685
File Size: 31,90 MB
Format: PDF, Mobi
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Game Balance

Author: Ian Schreiber
Editor: CRC Press
ISBN: 1498799582
File Size: 44,58 MB
Format: PDF, ePub, Mobi
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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.